![]() They have a cool gritty Warhammer 40K/Halo/Alien kind of feel to me with how the stations, the suits, and the ships are designed. We get to dive in more into the world and how humanity is flourishing in space. The Dead Space universe itself is interesting. I felt it was a really nice touch to his character. Now he speaks, and due to that we get to explore how he is having to cope with what happened in the first game. We get to see how Isaac Clarke, who started out as a silent protagonist, and we never really got any reaction from him until the end. To start off, I do like that they added a bit more of a story element, balancing it out well with the horror, while the first one was basically more horror. Honestly I'm not a horror fan, but this game did have my eye for a good long time. Cheesy, efficient and fun.This game, in my opinion, was a huge step up for Visceral. In our review of Dead Space 2 from 2011, Dan Stapleton concluded that 'Dead Space 2 doesnt try to innovate, but its a highly polished gameplay experience,' and awarded the game an enviable 87. With the GRP, I can instakill almost every zombie in the game by hurling them into any of the gratuitously common spiked walls in the game (a horrifying safety hazard for UJC workers but a delightful mechanic for gamers). It takes a lot of effort, risk, time and ammo to kill zombies with conventional combat. Here was my dilemma, if you could call it that: Do I spend all my precious credits making a bunch of mediocre guns I can’t find ammo for? Or do I focus on buffing my small collection of free weapons to fight the progressively tougher and scarier zombies? It was a no-brainer - especially when it came to the GRP. This made it difficult for me to experiment with different weapons because nearly all the obtainable guns have to be crafted at significant cost. All zombies have a hardy resistance to gunfire, ammo is scarce and resources are hard to come by. But while playing, it can feel like “The Callisto Protocol” focused on the game’s melee system to the detriment of other mechanics.
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